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Warriors Orochi 4 (PS4)
Though they’ve lost their memories of meeting in Orochi’s world, the heroes of the Three Kingdoms and Warring States period are quick to once again form alliances when a strange new set of gods draws them into a different patchwork world.
Like any other game in this series, this is an excuse to press the attack button a lot; and split-screen couch co-op is a critical component to my enjoyment. It has all that.
That said, the lack of English voiceovers drives me nuts, particularly in battle when I can’t look over at the dialogue boxes often enough to follow the flow of conversation. Which makes the plot feel weaker and the battles less interesting…but then again, three-quarters of the dialogue seems to be different characters all saying the same things over and over, so I’m not sure how much I actually miss. There are SO MANY characters at this point that when they try to give every one of them something to do, the cutscenes become interminable.
The new magic system is an interesting addition, but frankly, it adds too much stuff to the setup—you need to use normal and charge attacks to charge musou, and magic attacks to charge the rage attack, and you can use rage and super-combo attacks to turn enemies into gems…yeah, I can’t even keep track any more. I got lots of gems, I leveled up characters, and I probably should have been merging weapons or something but I couldn’t keep track.
For that matter, while the storylines in the Orochi games were never the most brilliant, they added the Greek gods into this one and managed to make the dumbest one yet: Zeus made bracelets out of Medusa’s hair and tried to use them to create a new world, so Perseus stole some of the bracelets and scattered them among the heroes of the merged-together worlds. (Also, I realize that giving someone smooth, flowing blond locks is a way to indicate “western” to a Japanese audience, I have never met a Greek man in my life with hair like that.)
Overall: I would argue that the series peaked at the third game and this is a step backwards. Jethrien and I will likely just go back and replay one of the earlier games rather than finishing this one.
Like any other game in this series, this is an excuse to press the attack button a lot; and split-screen couch co-op is a critical component to my enjoyment. It has all that.
That said, the lack of English voiceovers drives me nuts, particularly in battle when I can’t look over at the dialogue boxes often enough to follow the flow of conversation. Which makes the plot feel weaker and the battles less interesting…but then again, three-quarters of the dialogue seems to be different characters all saying the same things over and over, so I’m not sure how much I actually miss. There are SO MANY characters at this point that when they try to give every one of them something to do, the cutscenes become interminable.
The new magic system is an interesting addition, but frankly, it adds too much stuff to the setup—you need to use normal and charge attacks to charge musou, and magic attacks to charge the rage attack, and you can use rage and super-combo attacks to turn enemies into gems…yeah, I can’t even keep track any more. I got lots of gems, I leveled up characters, and I probably should have been merging weapons or something but I couldn’t keep track.
For that matter, while the storylines in the Orochi games were never the most brilliant, they added the Greek gods into this one and managed to make the dumbest one yet: Zeus made bracelets out of Medusa’s hair and tried to use them to create a new world, so Perseus stole some of the bracelets and scattered them among the heroes of the merged-together worlds. (Also, I realize that giving someone smooth, flowing blond locks is a way to indicate “western” to a Japanese audience, I have never met a Greek man in my life with hair like that.)
Overall: I would argue that the series peaked at the third game and this is a step backwards. Jethrien and I will likely just go back and replay one of the earlier games rather than finishing this one.
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