Entry tags:
Kirby Triple Deluxe
A mysterious beanstalk has sprouted in Dream Land, and a strange bug-creature has kidnapped King Dedede and flown off with him. Kirby to the rescue!
This is the classic Kirby setup trying to make good use of the 3D gimmick. There are a lot of obstacles and bosses that move in 3D, and Kirby himself does a lot of flipping between "front" and "back" areas (that I remember being pioneered on the Virtual Boy). This was the first 3DS game I’ve played where the 3D really mattered, though playing with it off is still perfectly feasible.
They also make good use of the gyroscope built into the 3DS, regularly requiring you to tilt it to accomplish things.
The game is a puzzle platformer, in that getting through the levels isn't particularly hard, but finding all of the secrets and hidden items is. I think I’m generally getting better at these (or at least learning their tricks, or they’re making the games easier) as I only needed to replay around half of the levels to find all of the Sunstones. (And only needed to look up a few on a FAQ.)
The other big addition is the Hypernova ability, which is automatically activated (and required) in a number of stages and supercharges Kirby’s ability to suck things up—to “cutscene power to the max” levels. I find that really fun; it also helped that I like puzzles where everything you need to solve them is right in front of you. (This game was generally very good about the power you need to solve a puzzle being readily available, and many powers doubling up on their ability to do things. Other games have required you to find a power in a different level, bring it in, and retain it until the point that you’ll need it for a puzzle, which is a harrowing and irritating process. Kirby and the Amazing Mirror became a completely different game for me once I got the Master Sword, which could be used for any puzzle-solving purpose.)
Of the powers, I generally liked Spear and Bow as the best of the new ones; I found Circus and Bell very hard to use effectively. Returning classics like Fire, Ice, Needle, Parasol, Bomb, Sword and Hammer were a little more versatile than in other games, but generally the same.
Several mini games are included on the cart. Kirby Fighters is Smash Brothers where all the players have to be Kirby, just with a specific power locked-in. Dedede’s Drum Dash is a rhythm game disguised as a platformer, where you need to bounce to the rhythm to do high jumps, collect coins and avoid enemies. Beating the game also unlocks a boss arena and the ability to replay as King Dedede.
Overall: If you enjoy first-party Nintendo titles (especially platformers) in general or Kirby games in specific, you’ll enjoy this.
This is the classic Kirby setup trying to make good use of the 3D gimmick. There are a lot of obstacles and bosses that move in 3D, and Kirby himself does a lot of flipping between "front" and "back" areas (that I remember being pioneered on the Virtual Boy). This was the first 3DS game I’ve played where the 3D really mattered, though playing with it off is still perfectly feasible.
They also make good use of the gyroscope built into the 3DS, regularly requiring you to tilt it to accomplish things.
The game is a puzzle platformer, in that getting through the levels isn't particularly hard, but finding all of the secrets and hidden items is. I think I’m generally getting better at these (or at least learning their tricks, or they’re making the games easier) as I only needed to replay around half of the levels to find all of the Sunstones. (And only needed to look up a few on a FAQ.)
The other big addition is the Hypernova ability, which is automatically activated (and required) in a number of stages and supercharges Kirby’s ability to suck things up—to “cutscene power to the max” levels. I find that really fun; it also helped that I like puzzles where everything you need to solve them is right in front of you. (This game was generally very good about the power you need to solve a puzzle being readily available, and many powers doubling up on their ability to do things. Other games have required you to find a power in a different level, bring it in, and retain it until the point that you’ll need it for a puzzle, which is a harrowing and irritating process. Kirby and the Amazing Mirror became a completely different game for me once I got the Master Sword, which could be used for any puzzle-solving purpose.)
Of the powers, I generally liked Spear and Bow as the best of the new ones; I found Circus and Bell very hard to use effectively. Returning classics like Fire, Ice, Needle, Parasol, Bomb, Sword and Hammer were a little more versatile than in other games, but generally the same.
Several mini games are included on the cart. Kirby Fighters is Smash Brothers where all the players have to be Kirby, just with a specific power locked-in. Dedede’s Drum Dash is a rhythm game disguised as a platformer, where you need to bounce to the rhythm to do high jumps, collect coins and avoid enemies. Beating the game also unlocks a boss arena and the ability to replay as King Dedede.
Overall: If you enjoy first-party Nintendo titles (especially platformers) in general or Kirby games in specific, you’ll enjoy this.