chuckro: (Default)
chuckro ([personal profile] chuckro) wrote2013-03-30 08:58 pm

Infamous

A mysterious explosion rips through the city, but Cole emerges from it with incredible electrical powers. Now, with the city quarantined because of a mysterious plague and gangs taking territory everywhere, Cole can decide whether to work against them as a hero, or a villain.

This is a wide-open-sandbox, 3D platformer/action game (with RPG elements); which is a fairly standard genre at this point but not really my cup of tea. I got this for free a couple of summers ago when Sony did a promotion to try to get people using PSN again after it was hacked—I got this and WipEout as free downloads.

I pretty much went straight to easy mode, and even then I was playing the “How many ways can I die?” subquest. Fortunately, (at least in the early missions), the game respawns you fairly close to where you were when you get shot to death, jump off a bridge, get splashed with dirty water, etc.
The health system is a bit odd, though: You don’t have a real health meter. When you get hurt, red splashes appear on the screen and it slowly turns gray as the music gets slower and more ominous. If you get away from whatever was hurting you, this all goes away.

The fact that there are enemy snipers on pretty much every roof (so running along the street will get you killed toot sweet) had my teeth on edge about this game from the very beginning. It’s fairly easy to Spider-Man up the buildings and they give you a lot of paths between rooftops, but even so. I’m not very good at this genre’s combat style, and when I’m dying constantly in early missions, I can tell how the later parts of the game are going to go.

This was one of the early games that kicked off mainstream acceptance of good/evil karma meters having a significant effect on gameplay. At certain points during the game, you’re given the chance to be good or evil, and your action determines which path you travel down (and gives you a trophy). I started off thinking I’d go good, then noticed I was getting evil points for scaring civilians and accidentally killing downed enemies…so evil it was! But then, after doing three evil missions and locking out three good ones, I tried healing civilians during a story mission and drifted good again. Argh! Basically, you need to decide early on whether to be a saint or an utter bastard, because you need to spend your experience on one side of the powers tree or the other, and a morality switch can lock you out of useful stuff you already bought.

For that matter, the game is swimming with sidequests all over the map, and you can choose to do the good or evil one in each are, but only one. (Really, they’re forcing you to play the game twice if you want to get everything.)

Overall: Another case of, “Not bad, just not my thing.” I wouldn’t have paid money for it, but I didn’t, so getting a few hours out of it seemed pretty worthwhile.