Entry tags:
Humble Sales Are Very Dangerous – Part Fifteen
Fortune Summoners: Secret of the Elemental Stone – Arche moves to a new town and starts attending magic school, but needs an elemental stone to do magic and her family can’t afford one, so she goes adventuring to find one. This is a side-scrolling action-rpg with a very “anime” feel, published by the same folks who did Recettear: An Item Shop's Tale. And it…really didn’t work for me. The story is trope-filled and I found it boring, but I could push past that if the gameplay was good and it really wasn’t. The controls are wild and floaty; Arche needs to take out her sword (by button-press) every time she wants to fight (instead of having it out in danger zones like a sensible character); hitboxes are wonky and monsters are way too strong in the early game even in Easy mode. Meanwhile, there’s lots of platforming with those weird floaty jumps and it’s often unclear where you need to drop down and what’s a bottomless pit. I didn’t even get to the magic system, as I found the first dungeon frustrating enough that I wasn’t willing to fight through it. Oh, well.
Questr: Swipe Right For Adventure - This had caught my eye a while ago because it seemed like a cute casual game. The thing is, I’ve never used Tindr (or any other app this is parodying) so I’m sure I’m missing a lot of jokes, the game file is way too huge for what you’re getting (I’m going to guess it’s badly coded), and the actual gameplay loop (swiping right to choose adventurers for your party to go through quests) isn’t actually very good. It feels like there should be a lot more choices, but you only get ~6 swipes (left OR right) to fill a three or four person party. There’s an implication that you should be able to get adventurers to be your friends and join for multiple segments, but friending has a low success rate, they only stay for one more quest, and you can only have one friend at a time. The entire setup feels half-baked, like they threw this together, stopped development and called it good enough. I’m glad I paid less than a dollar for it.
Record of Lodoss War-Deedlit in Wonder Labyrinth - A pretty decent Metroidvania that doesn’t require foreknowledge of the anime it’s based on (which is good, because I last watched it in high school and remember basically nothing). The big gimmick is that you have fire and wind spirits that accompany you, and you can swap between them with a button-press, and each comes with both special abilities and immunity to certain attacks. While the puzzles are often clever and the maps are linear but not painfully so, I think my complaints revolve around the lack of ability to grind (most normal enemies give very little XP, so you can’t really level past problem bosses) and the fact that so many of the bosses are humanoid rather than monstrous. Humanoid bosses are consistently the hardest in Castlevania games, and they’re similar here, because they have a lot of varied patterns and are very mobile. And in several places you have double bosses that you can’t save between; the final boss of Chapter 5 was a major speedbump for me because I had such trouble with his first form, and then there was a second form as well. The difficulty ramps up even more after that; the sixth area has long stretches of powerful enemies without save points, but nothing you can grind or buy gives you any real advantage over them. The Invisibility spell, which creates an image that enemies target, is a very clever spell and honestly rather broken; but it’s also the reason I was able to finish the game. So I’ll call this a good game, but hurt by certain design decisions that make it much harder than it needs to be.
Timespinner – Another Metroidvania with heavy rpg elements and a deep plot revolving around time travel; and I really liked this one. I had been upset that I couldn’t do enough grinding in Deedlit; this game lets you gain levels for your character, your weapons, your special attacks, and your familiar. There’s money that’s entirely worth collecting because it lets you buy consumables, armor, and the accessories that give you new abilities; and at a reasonable pace. There’s a quest system with a variety of tasks. The supporting cast all have personalities and react to circumstances. (There are butthurt reviews of people complaining that many of the characters are queer. I think I should start intentionally looking for things that specifically attract people to write those reviews, because they seem to be a mark of things I’ll like.) The map is more open that you’d think and there are clearly cases where I could have gone in one direction but went another way first, and it did me no harm. (I ended up needing a guide to get 100% map because of a few secret rooms I missed; but I found all three items for the best ending by myself first.) The time-stop ability you have has major combat applications, but also periodically comes up a problem-solving/mobility tool, even relatively late in the game. Also, I loved what they did for the easy mode: You just get a free health refill whenever you die. No system changes, you just have effectively infinite health. (It also disables the “beat X boss” achievements, which is half of them, but whatever.) I probably could have managed this on Normal mode in retrospect, but I was more in it for the exploration and I got frustrated by the difficulty curve in Deedlit recently. I will heartily recommend this to Medtroidvania fans.
There Is No Game: Wrong Dimension - A point-and-click puzzle adventure game that would like to make it very pointed known that is absolute is not a game and you should really just leave now. (In a humorous, light-hearted tone with a vaguely Russian accent.) While the major chapters follow the general action of a classic puzzle adventure game and an action-rpg (…and a free2play rpg, and a credits sequence), most of your action is figuring out how to disassemble the interface to solve the puzzles in ridiculous roundabout manners. It gets really meta at the end, but that’s pretty much to be expected. ARR played parts of this with me and, while a little obtuse at times, we found it very entertaining.
Overall: Timespinner is heartily recommended; There Is No Game was also lots of fun. Deedlit is only recommended with reservations.
Questr: Swipe Right For Adventure - This had caught my eye a while ago because it seemed like a cute casual game. The thing is, I’ve never used Tindr (or any other app this is parodying) so I’m sure I’m missing a lot of jokes, the game file is way too huge for what you’re getting (I’m going to guess it’s badly coded), and the actual gameplay loop (swiping right to choose adventurers for your party to go through quests) isn’t actually very good. It feels like there should be a lot more choices, but you only get ~6 swipes (left OR right) to fill a three or four person party. There’s an implication that you should be able to get adventurers to be your friends and join for multiple segments, but friending has a low success rate, they only stay for one more quest, and you can only have one friend at a time. The entire setup feels half-baked, like they threw this together, stopped development and called it good enough. I’m glad I paid less than a dollar for it.
Record of Lodoss War-Deedlit in Wonder Labyrinth - A pretty decent Metroidvania that doesn’t require foreknowledge of the anime it’s based on (which is good, because I last watched it in high school and remember basically nothing). The big gimmick is that you have fire and wind spirits that accompany you, and you can swap between them with a button-press, and each comes with both special abilities and immunity to certain attacks. While the puzzles are often clever and the maps are linear but not painfully so, I think my complaints revolve around the lack of ability to grind (most normal enemies give very little XP, so you can’t really level past problem bosses) and the fact that so many of the bosses are humanoid rather than monstrous. Humanoid bosses are consistently the hardest in Castlevania games, and they’re similar here, because they have a lot of varied patterns and are very mobile. And in several places you have double bosses that you can’t save between; the final boss of Chapter 5 was a major speedbump for me because I had such trouble with his first form, and then there was a second form as well. The difficulty ramps up even more after that; the sixth area has long stretches of powerful enemies without save points, but nothing you can grind or buy gives you any real advantage over them. The Invisibility spell, which creates an image that enemies target, is a very clever spell and honestly rather broken; but it’s also the reason I was able to finish the game. So I’ll call this a good game, but hurt by certain design decisions that make it much harder than it needs to be.
Timespinner – Another Metroidvania with heavy rpg elements and a deep plot revolving around time travel; and I really liked this one. I had been upset that I couldn’t do enough grinding in Deedlit; this game lets you gain levels for your character, your weapons, your special attacks, and your familiar. There’s money that’s entirely worth collecting because it lets you buy consumables, armor, and the accessories that give you new abilities; and at a reasonable pace. There’s a quest system with a variety of tasks. The supporting cast all have personalities and react to circumstances. (There are butthurt reviews of people complaining that many of the characters are queer. I think I should start intentionally looking for things that specifically attract people to write those reviews, because they seem to be a mark of things I’ll like.) The map is more open that you’d think and there are clearly cases where I could have gone in one direction but went another way first, and it did me no harm. (I ended up needing a guide to get 100% map because of a few secret rooms I missed; but I found all three items for the best ending by myself first.) The time-stop ability you have has major combat applications, but also periodically comes up a problem-solving/mobility tool, even relatively late in the game. Also, I loved what they did for the easy mode: You just get a free health refill whenever you die. No system changes, you just have effectively infinite health. (It also disables the “beat X boss” achievements, which is half of them, but whatever.) I probably could have managed this on Normal mode in retrospect, but I was more in it for the exploration and I got frustrated by the difficulty curve in Deedlit recently. I will heartily recommend this to Medtroidvania fans.
There Is No Game: Wrong Dimension - A point-and-click puzzle adventure game that would like to make it very pointed known that is absolute is not a game and you should really just leave now. (In a humorous, light-hearted tone with a vaguely Russian accent.) While the major chapters follow the general action of a classic puzzle adventure game and an action-rpg (…and a free2play rpg, and a credits sequence), most of your action is figuring out how to disassemble the interface to solve the puzzles in ridiculous roundabout manners. It gets really meta at the end, but that’s pretty much to be expected. ARR played parts of this with me and, while a little obtuse at times, we found it very entertaining.
Overall: Timespinner is heartily recommended; There Is No Game was also lots of fun. Deedlit is only recommended with reservations.