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The kingdoms of Lightoria and Zandark are at war and kidnapping civilians to fight it. When Vyse and his best friend Axel go investigate, they learn that some sort of spirit is possessing people to drive the war—and that spirit gets into Axel.

This follows a lot of the usual Asdivine tropes: Light, Dark and Void magic and a deity (and kingdom that worships them) associated with each one. A male hero with three female party members (each attuned to one element) with them being easily summed up as the childish one, the demanding one, and the shy one. Maidam Curie runs the Arena but thankfully otherwise has no bearing on the plot (and neither do any other maids).

I had actually expected this to be more “primitive”, as an earlier entry in the Asdivine series, but it’s not that far off from the recent EXE-Create games. Weapon upgrading (and weapon gatcha), accessory combining, in-game goals, good fast-travel; many of the usual systems and setups. All characters get a mix of Light, Dark and Void magic, and one of your characters gets an extra ability to steal and to combine items in battle. I think what happened here was they remade the original game with the extra side-systems, postgame dungeons and possibly updated graphics and things. Because this feels more advanced than Asdivine Cross in some ways and more primitive in others.

The dungeons are mostly mazes of dead-ends with some key-in-lock/switch events, many hidden passages, and a lot of damage floors. There’s a handful of forced-movement tiles but basically nothing in the way of puzzles.

There’s plenty of postgame, extra endings, sidequests and the like, but I didn’t feel the need to go past the base 7 hours of main game. Honestly, it felt padded as it was, with a bunch of “running in circles” quests and silly diversions and excuses to send you back to the same dungeons repeatedly.
Oh, and there was a weird glitch where the main character’s names displayed in Japanese after the first time I saved and loaded; but everything else was properly in English. It was fine, I followed the dialogue anyway, but it was weird.

SPOILERS: The Light and Shadow Deities are the same Spirit Deity, which split off its evil side into Thanatos, the spirit causing all of this trouble. Half of it is in Axel, but the other half is in Vyse and has been since he and his father tried to stop it and he lost his memory because of the trauma. The party ends up chasing Axel (and his sidekick, whose presence isn’t really explained well) around various sites until a final battle where they drive Thanatos out of both of them and kill him so the Spirit Deity can revive.

Overall: Meh. It’s not bad; the systems are fine and it’s playable and there’s nothing offensive, but the plot is minimal and heavily padded and the characters are fairly flat. An average KEMCO game at best.
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