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I got this because I was intrigued by Always Sometimes Monsters, which I turned out to not really have the patience to play at length. (At least at this stage of my life.) I was underwhelmed with the rest of the collection, with one exception:

Shooting Stars! - Fire your nyancat at absurd parodies of internet celebrities in a touch-controlled shoot-em-up. I actually found it easier than most shmups, and I’m not sure how much of that is the game itself (at least some—the levels are short) and how much is the control scheme, which I quite like. It’s heavily a momentum game: If you can survive long enough to get power-ups, they provide you with the extra life or firepower to survive much longer. I played quite a bit of this and enjoyed my time with it.

NO THING - So…it’s a runner game, where you need to swipe to turn so you don’t fall off a ledge. But it’s a psychedelic, surreal one where commentary is being provided while you run. Which works terribly, because trying to pay attention to the commentary gets you killed; and trying to ignore it makes the game feel pointless. There’s a theory that the designers only had boring and repetitive gameplay ideas, so they decided to disguise it as ART.

Last Horizon – A space exploration/survival game with a decent concept (explore the galaxy, try to maintain enough fuel and oxygen by stopping at planets, and collect biological samples to eventually terraform your new home when you arrive) and a painful execution (the ship has no reverse thrusters and obeys physics, so you need to pivot and thrust to reduce speed, meaning that the meat of the game is trying to perfect landing on planets without crashing). I’m not interested in pixel-perfect landing simulator, thanks.

Circa Infinity – A circular platformer that feels more like a tech demo than an actual finished game. You need to dive through layers of circles, avoiding 8-bit demons all the way, until you reach the swirly one that ends the level. Dying knocks you back two layers and hurts your time. I give them credit for making a circular control scheme that I found tolerable, but after that there’s really nothing to keep you interested.

Space Grunts - A roguelike with a space marines theme. Again, as a top-down shooter with decent controls I’ll give them credit, but I think it’s more complicated than I’m willing to give a game where death is often instant and permanent. (I often find roguelikes frustrating, which should make it fun when I’m playing the Humble Roguelike Bundle.)

Cloud Chasers – An adventure / survival game in which a father-daughter team tries to make it through a desert, stopping for role-playing opportunities and harvesting clouds for water. I don’t think this was a bad game by any means; it had a lot of clever bits to it. But it didn’t grab me, probably because the survival genre isn’t so much my thing and the cloud-gathering gameplay wasn’t addictive enough.

Always Sometimes Monsters – This is a cross between a slice-of-life game and a visual novel made with RPG Maker. I’m interested in it; I’m curious about where the plot goes. But it’s rather slow-moving and I wasn’t falling into the story. I’ll likely revisit it later.

Cosmonautica – A deeply complex space trading/simulation game that makes my tablet cranky and doesn’t particularly interest me.

The bundle also included the Android versions of Tomb Raider 1 & 2, which aren’t so much my thing.
Overall: I was underwhelmed with everything but Shooting Stars, which made my $6 for the bundle totally worth it.

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