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Grey Cubes - This is a Breakout/Arkanoid-style "break the blocks by bouncing a ball" game, but a very clever one. There are 60 set stages, an assortment of power-ups, and while you have limited lives, you can sacrifice some accumulated points to regain them. While there was an occasional issue with a 3D setpiece blocking my view of the board, in general I thought this was well-designed and fun.

Close Order - A relatively slow-moving space shooter in which you control a small fleet that always flies in formation; searching for the remnants of a lost humanity but mostly just trying not to get blown up by waves of enemies. Meh.

AXYOS - An early access FPS online-arena game. The character customization is nonexistent (apparently the game isn't even really in beta yet) so it's mostly just "run around and shoot some dudes". It's playable, but that's all I can really say about it.

Stigmat - A "masocore" platformer, where not only are you likely to die a lot, that's pretty much the gimmick of the game, and it's clear in the very first level that they'll resort to nasty tricks to kill you early and often. The thing is, the graphics are dark and not very clear, and the controls are a bit janky, which means that many of my deaths just felt unfair due to the poor system, not because I was incompetent or because I was tricked.

Slipstream 5000 - A DOS-based flight sim/racing game where you apparently can shoot down foes--I say "apparently" because I could barely tell where I was going, much less find anything to shoot.

Broken Dreams - More like "Broken Fourth Walls," am I right? A puzzle platformer featuring a couple who try to get together with help from temporal shadows and similar trickery. It’s super-short, with only 25 levels and 5 bonus levels, most of which can be taken down in a minute or so. Not bad, but nothing I haven’t seen done better elsewhere.

PING 1.5+ - Get the bouncing ball (cube) to the exit in each level with a limited number of shots/bounces. There are vastly superior approaches to the concept; Luna’s Wandering Stars is the most prominent in my mind.

Vapour - A horror exploration / FPS game that has lovely graphics that are too dark to see, wonky controls, and apparently no HUD—which meant I couldn’t figure out how much health I had or, even with the “hints” activated, what the hell I was doing. It’s also full of jumpscares and inexplicable combat, did I mention? (Apparently, you’re playing a demon/human hybrid created by a cult but who escaped to terrorize them. Who likes to curse a lot.)

Doodle God - Combine the four base elements to make everything else in the world in a puzzle/casual game. Most of the combinations aren't terribly intuitive (at least to me), but randomly trying combinations is moderately fun. I think the biggest problem is that it's a guessing game more than anything else, and there are a LOT of combinations that do nothing but you'd think would do something. Why on earth does Sand + Egg make Turtles, for instance? Shouldn't that be Lizard + Stone or Lizard + House?

A Wolf in Autumn - A horror exploration game in the vein of The Moon Sliver. Warns you in advance that it has no save system and takes about an hour to complete, which is helpful to know. The strange story of a girl in a shed with an abusive mother who speaks via transmitter boxes, as the girl solves various puzzles to break out. I think I’ve found other games in this genre most intriguing, but it’s moderately interesting and technically decently designed.

Overall: Grey Cubes won me and Doodle God was entertaining. The rest of the lot I’d generally recommend other examples of their genres over them.

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