May. 7th, 2017

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Mr Nibbles Forever - A cute little side-scrolling runner in which you play a tiny hamster zipping around, collecting corn and trying to avoid spiders. It actually reminds me a bit of a less-offensively-oriented Sonic the Hedgehog. You can either go for distance, or take on challenges to try to unlock extra skins. There's a random wheel of prizes, but they seem to mostly be one-use (Magnet and Double Jump both vanish after one run, and you can only use an extra life once per run). Not a lot to it, as the stages don't vary much and there are only a couple of areas (that all link together), but amusing.

So Much Blood - A dungeon-crawl shoot-em-up which only allows you to fire left or right; you try to collect enough "blood points" to buy better weapons and more life hearts so you can reach and beat the boss at the end of each area. Every 30 seconds, more enemies spawn. I applaud them for building a "respawning enemies" shooter into something that actually has a goal, but that doesn't mean I found it fun for more than a few minutes. Oh, and if you’re wondering about the graphics scheme: It’s right there in the title.

Virtual Rogue - I think there should be a rule that if you use the word "rogue" in your title, you need to have made a roguelike to some degree. This is a survival shooter (with an “inside the computer” theme), in which you travel through randomly generated maps, fight enemies, pick up power-ups and periodically face a boss. The only roguelike part is that there's permadeath.

Curvatron - Do you remember the "snakes" game that typically came with QBASIC installs on old computers, where you needed to eat numbers but your tail kept growing and you needed to not hit yourself? This is that, only the snake automatically curves and you constantly need to be moving with a "wave" motion to avoid hitting yourself or other obstacles. It's a gimmick puzzler that didn't win me.

Cosmic Leap - Help the former rebels / current game show contestants circle and jump from planetoid to planetoid in individual puzzle-ish levels that usually end with them getting blown up. Cute concept and framing story, that actual action gets old fast.

Spunk and Moxie - A hybrid runner / puzzle-platformer where you try to guide a bouncing blob of goo through various obstacle courses and collect gems while doing it. The graphics and bright and cheery and the controls are one-button simple. It didn’t grab me for long, but I think it’s a decent little game if your reflexes are up to snuff.

Raining Blobs - Variation on the "Mean Bean Machine" concept, for when you're in the mood for that. (The main variation is that some blobs have stars, and you need two stars to make a set disappear. This makes the strategies for setting up chain reactions slightly different.) They get credit for having arcade, versus and puzzle modes, but the “crazy speed up” every few levels gets out of hand quickly.

Super Ubie Island REMIX - A level-based platformer where you play as a little green alien trying to collect various coins, gems and bugs and eventually the pieces of his crashed spaceship. The controls are good and the graphics are cute (and non-pixelated), but this doesn’t have anything that makes it stand apart from the platformer crowd.

This Book Is A Dungeon - This is effectively a text adventure (just one with a few pictures and a map) with a horror exploration theme. You find a mysterious book and are drawn into a horrible dungeon world, where you have opportunities to solve puzzles and/or die horribly.

Mazement - The evil Pyramid has enlisted the foolish Squares to lock up all the Balls...except you! You need to roll around, avoiding enemies and rescuing everything round. If you remember the old marble-based labyrinth game (or have ever played Super Monkey Ball) you'll be well-suited for the control scheme here. There are a dozen levels in the prison, then half a dozen more in the witch's dungeon where she turns you into an egg for spilling her brew. Decent fun.

This bundle also included Overture, a shoot-em-up which I already had.

Overall: I definitely enjoyed Mr. Nibbles. Most of the others were thoroughly middling; not so bad that I have anything against them, but not so good that I was really hooked by them.
chuckro: (Default)
So, most of these games actually came onto my list in 2015. I played some of a bunch of these games when I bought them, then got distracted. Some of them I managed to get back to; most of them I decided I wasn’t that interested in revisiting given everything else I have to play.

The Misadventures of P.B. Winterbottom - A puzzle platformer with a cute aesthetic. (Winterbottom is a Victorian pie thief with a Snidely Whiplash bent, who lucks into time-travel powers while chasing a floating pie.) You can “record” actions and then clones of Winterbottom will do them until cancelled, and you can use those clones to hit switches, act as platforms, knock you around, and more. The actual puzzles (after the intro chapter) are NOT easy.

Fearless Fantasy - A short and sweet, goofy, anachronistic story about a Princess and a pair of bounty hunters killing the evil king and his pet giant snake-thing. The gimmick is that the battle system, while it has levels and advancement, is 99% dependent on taping and swiping "timed hits" to deal and avoid damage. If you enjoy that system in, say, the Paper Mario series, then you'll likely enjoy this. I'd recommend the Android version of the game over the Steam one, because swiping to fight is much easier on a touchscreen than with a mouse.

Saturday Morning RPG - Morty dreams of a video game world where The Wizard gives him a magic trapper keeper that allows him to turn mundane items into video game attack powers. The graphics are fancier than you’d think at first glance—sprites are 2D, but the screen is a pseudo-3D that gives everything a “cardboard standup” kind of feel. The RPG aspect is mixed—it’s not clear how effective any of the attack items are until you use them, and the battles rely more on clever use of charging up and making effective timed hits for attack and defense than they do on grinding. (It also seems like enemies—and therefore XP and money—are finite in each area.) It is positively swimming in Saturday morning cartoon references, as one might expect: Early available weapons include the Sword of Omens and Rainbow Bright’s belt; the very first sidequest is a Smurfs send-up.

Beat Hazard Ultra - This is a mouse-and-keyboard bullet hell shooter with a twist: The levels are defined by the song in the background, and it can pull in any mp3 from your collection. The genre isn’t really my thing, but I was willing to go a couple of bucks for the gimmick. (Note: It doesn’t run well under Windows 10.)

Paper Sorcerer - A curious eastern-western rpg blend, where exploration is first-person mouse-and-keyboard, but battles are turn-based and very reliant on summoned helpers. (It includes a “1980s” difficulty level!) It has an interest black-and-white art style that is explained by your character being a villain trapped in a magical book by heroes. I’m very reminded of Wizardry 4 in terms of the setup.

A New Beginning - Final Cut - A puzzle adventure game in the grand King’s Quest tradition, where you must pick up everything and attempt to use things on other things in vaguely logical ways. In the future, the world is dying and humanity is all but gone, and a small team of time-travelers are sent back to try to head off the disaster before it starts. I’m nominally interested in the plot, but the mechanics of this style of game tend to irk me.

Grimind - Puzzle platformer with a horror theme and strange physics that make it very hard to throw things where you want them. I really didn’t like it.

The Stanley Parable - This I played recently, and it’s a delightful FPS/puzzle exploration game that plays out like a Choose Your Own Adventure novel. It is insanely meta. I quite enjoyed it.


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