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Slash or Die - The name is misleading, implying that some amount of slashing would, in fact, prevent your death. It will not. You will die, many many times, regardless of your ability to slash. Fortunately, your experience and gathered souls remain every time you die, and you can use them to upgrade your hero so as to hopefully survive longer next time in this mouse-driven slash-em-up. Repetitive, but moderately fun.

Fenix Rage - A puzzle platformer game with some Sonic inspiration. Jump/dash/go fast to collect cookies and avoid enemies in small, self-contained puzzle levels. I was underwhelmed, as there's certainly a puzzle element (which way you go, how you dash, etc), this is mostly dependent on your twitch reflexes, which I don't really have.

HassleHeart - A pixelated arcade-style game in which you play a rapidly-discharging robot. You need to lure various sorts of humans with power-ups that attract them (drugs for junkies, sushi for soccer moms, cash for bankers) and then punch them and steal their hearts to use for power. It’s cute, but very one-note.

EvilMorph - Balls-hard puzzle platformer with the gimmick that you turn into enemies you kill (in each stage), gaining their powers. To give you a good sense of the difficulty, I'll note this gives you achievements for dying a lot. It's strangely more fun than it warrants, but I did eventually get tired of pixel-perfect blind jumps and “gotcha” traps.

Obulis - An interesting take on the falling-marble puzzle game: The marbles are suspended by chains that you need to cut, in the right order and with the right timing, to get them to fall or bounce into the correctly-colored holes. I didn't find it particularly entertaining because the timing matters so much; even early on, being able to see a solution didn't necessarily mean you could implement it without half a dozen tries, and that's frustrating.

About Love, Hate and the other ones - A puzzle-platformer starring Love (a blob who can attract things) and Hate (who can repel them). Similar to Obulis, I give them credit for coming up with a new twist on a standard puzzle setup, but my brain didn't really click into it and I lost interest quickly.

Crazy Pixel Streaker - I guess this is a “dodge-em-up”? You're a streaker at a soccer game, and you need to attract fans to join you and fight off the players and security guards trying to stop you. From there it's pretty much a standard arena-fighter, of the variety you often see with hoards of zombies. Funny concept, not much game behind it.

VolChaos - A fun little puzzle-platformer without a lot of bells and whistles: You play an explorer who lost everything important to him in favor of just grabbing gems and outrunning lava. And you spend the game doing exactly that. Each level is timed and everything (especially the rising lava) is trying to kill you. Not much beyond that, but good for what it is.

Button Tales - A match-3 game with the twist that you can “flip” the buttons over to reveal other buttons, and those flips don't count as moves but can still make matches. You have limited moves otherwise, and there are an assortment of limited-use power-ups that you receive over time; and there are the usual assortment of goals that change for each level. And a framing story about rebuilding the button kingdom, but whatever, that part's forgettable. This requires a bit more patience than some other match-3 games (you really need to take the time to flip if you want to get anywhere in the later levels), but it's fun. I may play more of it over time.

Moorhuhn: Tiger and Chicken was also in the bundle, but I couldn’t get it to run without crashing.

Overall: This ended up being a decent collection of “that was fun for half an hour, now I’m done” sort of small indie games. Nothing I'd strongly recommend unless you're really into that genre/style, but entertaining for the price.
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Mad Bullets - This was the standout of the bundle: An arcade-style Old Western shooter to be played with your mouse. Procedurally-generated segmented areas so playthroughs aren’t always the same. Plenty of sub-missions to undertake. Doesn’t take itself seriously. Only mildly racist (as per the genre). Quite a lot of fun, really.

Elliot Quest - A clearly NES-inspired Metroidvania, featuring elements of Zelda 2, Metroid, Kid Icarus and Castlevania 2. It's got a world map that separates the action areas, a town, alternate endings depending on your actions, lots of good stuff. Unfortunately, it also has NES-level difficulty, and without a game genie, that's too much for me to deal with. (You have infinite lives, but lose XP every time you die. And dying is very easy, especially as you get past the first dungeon or two. So, yeah.)

Year Walk - There’s a fine line between, “mysterious and atmospheric” and “nonsensical and obtuse” and this is well into the latter. It’s an exploration game based on the Swedish myth of going on a “year walk” to try to divine the future. And there are puzzles that you can find and, if you thought Myst was easy, you might even be able to solve them.

Earth Overclocked - A ¾-view action/roguelike in which you have a limited time to gather the pieces of your time machine from “Distorted Earth”, where everything is trying to kill you. After it killed me—very quickly—several times, I decided to leave the world as it was.

Zombie Vikings - A delightfully tongue-in-cheek side-scrolling beat-em-up starring (you guessed it) zombie vikings, sent to retrieve Odin’s eye which was stolen by Loki. I thought it was okay, but I suspect the co-op multiplayer is the real meat of the game and I don’t have much interest in that.

This bundle also included Bloodsports.TV, Rack N Ruin, GemCraft - Chasing Shadows, which I already had from other bundles.

Overall: I got my money’s worth from Mad Bullets, and the others were fun to try, being reasonable guesses at things I might like that mostly just missed the mark.
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Agent to the Stars by John Scalzi - Scalzi's first novel, which apparently has been republished over and over as his other work continues to be popular. It's not quite as brilliant as some of his other work, but there are a lot of clever ideas. Some parts are trite or absurdly glossed-over, but they’re often different from the usual ones, so that’s nice. It's fun, it's funny, it's a fast read.

Skipping Towards Gomorrah by Dan Savage - Part travelogue, part informational, large part fuck-you to various hypocritical conservative pundits; the rough theme of this is Dan Savage looking at the seven deadly sins and writing a chapter of the current state of each in America. Really, it's a series of articles about things that interested him; interspersed with explaining exactly why Bennett, Bork, GW Bush, etc are sexist, homophobic and hypocritical assholes; and held together with a rough framework that's mostly an excuse. It feels dated to me, and I suspect it would be really weird for someone who wasn’t conscious of politics circa 2002. I thought The Kid was a much stronger book.

The Witch's Vacuum Cleaner and Other Stories by Terry Pratchett - A collection of Pratchett's earlier works (from when he was a teenager), intended for young readers. The description that kept coming into my head was, “Pratchett writing Just-So Stories,” though that's more about the tone than the content. They're cute, but fairly shallow and the best bits are the footnotes he clearly inserted later. I think this is only for the completist fan.

My Drunk Kitchen: A Guide to Eating, Drinking, and Going with Your Gut by Hannah Hart - Hart is a Youtube star who I've follow on Tumblr for years; I enjoy her humor (generally off-the-cuff drunken wackiness) in measured doses. That said, the book is less a book and more a thrown-together series of long-form rants with a vague food theme. Each segment tries to vaguely drive towards a bit of positivity or a life lesson of some sort, but the progress towards it is scattershot at best. Sometimes there are puns; sometimes there is inexplicable hatred of vegetables. At basically no point is heat applied to food. This is entertaining, but leaves no lasting impressions.
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- We had planned to try to go to Central Park for the They Might Be Giants concert on Saturday, but the weather report said it was going to storm, so we took ARR to Liberty Science Center instead. He had a fine time, but it neverdid actually rain, which was annoying. Ah, well, there will be other concerts.

- As Jethrien noted, we watched Moana with ARR on Saturday, to mixed success. I thought the movie was a lot of fun, on par with a lot of recent Disney fare. And I also loved the really stupid chicken.

- On Sunday night, we tried the pop-up Lutze Biergarten, which is really a collection of tables and food carts. The “frosé” (a frozen wine slushee) was fun, though hit me more than I expected. The food in general was decent, and I was crazy enough to try a bacon-wrapped sausage covered in bacon mac and cheese, which my GI system informed me several hours later was a terrible idea. Tasty, though. (ARR enjoyed the soft pretzels and peel and eat shrimp.)

- I watched the first episode (really a two-parter) of the new Ducktales series, as it's free-to-watch on Youtube. It was absolutely delightful. The characterization is stronger, the voices are less annoying, and the humor is faster-paced than the original.

- ARR has multiple cavities, which is frustrating because we've been anal about the tooth-brushing and there was no indication of this six months ago. So now we have floss picks and fluoride chewables and multiple trips to the dentist to get the cavities filled. The dentist also wants his soy milk consumption reduced (in favor of more water), so we're trying that only at breakfast for now. (I bought ARR several new rescue bot toys as incentive to get through the dental work—each two cavities he successfully gets through, he gets a new bot.)

- I've seen a bunch of doctors lately, trying to address why I seem to be increasingly tired and unmotivated over the past few months. Granted, some of it is clearly stress and depression, likely brought on by reading the news. But apparently I also have low testosterone. It's not low enough that my doctor wants to put me on hormone therapy for it (apparently the side effects can be rather unpleasant), but I've been advised to exercise more and try various over-the-counter supplements and see if that helps. I'm also going to try the Breathe-Right strips just on the odd chance that helps me sleep better. Yay, pharmacology.
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Time Lapse – Three friends discover a camera that shows their future, one day at a time. I'll admit that one of the draws here was Danielle Panabaker (who plays Caitlin on The Flash), who does a nice job with what could have been a one-note character. Does this fall into some horror film tropes and occasionally run on stupidity? Yes, but it's also on a small enough scale and featuring characters who aren't supposed to be geniuses (they don't invent anything; they just happen upon it and spend most of the movie running on guesses), which makes it work reasonably well. And the twist is telegraphed just enough to feel earned.

Paradox – A guy sent forward one hour returns warning that everybody's dead in the future. The thing is, this could have been a much better movie, working from this premise. It's clearly an exploration of the predestination paradox, where knowing about the future and attempting to stop it is what makes it come to pass. But in practice, they needed the crunch of the killer in a gas mask to actually make it all work; and a better movie could have avoided that. There's a clearly-telegraphed bit where, early on, somebody's head appears in the time machine, and it was mentioned that you need to keep your arms close when you time-travel because things outside the machine's field don't travel. Okay, duh, he's decapitated by the machine. But while this would have worked better as an accident of panic and fear, instead they just have the killer wrestle him onto the machine. Between time travel (within a one-hour window), building paranoia, and lack of information, you can totally end up with a room full of corpses. And a proper exploration of hubris and predestination, rather than an attempt that turns into a standard slasher flick.

Listening – Two guys create machine telepathy. It ruins their lives and then the government gets involved. I feel like this movie's big problem was one of scale: Part of that is, two-thirds of the way through, it changes the entire premise from “small-scale garage work” to “running a government black site,” which feels like they ran out of one movie so they grafted on half of a different one. The other part is constantly offering the threat of implanting commands the the government's “real” goal. There's plenty of danger in just “listening” that the movie displays perfectly well! The thought police don't need write access to be terrible; and to imply that it “isn't bad enough” to require action is doing your entire premise a disservice. (Also, they clearly had no idea what to do with their female characters, as Jordan seems to change motivations in every scene and Melanie is a one-note harpy.)

Synchronicity - A scientist opens a wormhole to the future, but complications arise when he tries to open the other end, and a mysterious woman walks into his life. This would work out better if the people involved acted like humans, rather than set-pieces who do whatever the plot require of them at the moment. Jim and Abby have no chemistry and Abby's motivations (even after the reveal that Jim-2 has been interacting with her) indicate that the writer doesn't really understand women or romance. There's no good explanation for how Abby's journal reflects Jim's life as closely as it does (even if she's been following his work up to that point) and the twist that he's in an alternate dimension rather than being screwed by a predestination paradox...doesn't really work. Really, this tries too hard to be clever and instead just manages “disjointed.” And someone should point out to the filmmakers that there are colors other than blue that appear on camera.
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I had a bit of a rough week last week*, so I bought myself a cheap slow cooker. I've never had one before, though I've done a bunch of the higher-heat recipes in my cast iron dutch oven. B's mom was talking up making stock in one, and that idea intrigued me.

So, the first thing I tried was putting the carcasses of two roasted chickens in on low overnight (~10 hours). The result was a very rich broth that wasn't terribly complex. I think it worked as proof of concept, but next time I need to throw a few carrots, celery stalks and onions in with the chicken.

I tried a slow-cooker bread with a very standard part-wheat recipe. It cooked (on parchment paper, which made life easy) for about 3 hours on high, after doing the first rise by hand. The result was a dense, soft bread with very little real crust. I'm glad I tried it, but it's more work for no quality improvement versus just using the bread machine. (As opposed to versus baking in the cast iron, which produces a much better boule.)

Yesterday, I put in a pot roast at 6:30am before I left for work—london broil, red wine, beef stock, tomato paste, bay leaves, thyme, carrots, onions, celery and garlic. It cooked on low for 12 hours and the meat was totally falling apart at the end of it. The sauce didn't reduce at all in that time, though, as I'm used to it doing when I make this recipe in other ways. It's convenient for a weeknight, but for a showstopper dinner I need to use the cast iron so I can sear the meat, brown the veggies, and reduce the sauce.

I definitely want to try pulled pork, I'm tempted to try a chili, and the idea of slow-cooker cake has been brought to my attention. I have yet to hit on anything that I would argue was better than my existing method, but I think there's a convenience factor to be gained, here.

* I had fights with my mother and sister; several longtime coworkers who I rather liked got fired very abruptly; we were briefly afraid ARR had a UTI (he didn't, phew); I have cavities that need filling; and there's another surprise insane step in the continue saga of my house's elevation certificate.
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After the team defeated Zarkon, Shiro vanished. Now, they need to find a new paladin to pilot the black lion so that Voltron can continue to defend the galaxy from the threat of the Golra.

Read more... )

Overall: This was only a 7-episode half-season and I marathoned it in two days. But the series as a whole continues to delight.
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We continue to explore the psychic connection of eight people from around the globe, as they're hunted by the agents of BPO and the evil Whispers and also deal with their personal problems.

Read more... )

Overall: Though this series has its flaws, I think it's had some really cool ideas and some fun moments, too. I suspect it's for the best that they're wrapping it up, because I suspect a lot of the gimmicks are already getting a little old. But I'm excited for the finale movie.
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Steven and the gems recover from the fallout of the homeworld gem attack at the end of the first season and go on with their lives. Some new supporting cast members appear and old ones get fleshed out more. There's an absurd and inexplicable crossover with Uncle Grandpa. Good times are had by all?

Read more... )

Overall: I think this show has improved as the continuity has gotten stronger, but it also creates a lockout for new viewers who wouldn't want to start from the beginning. I suppose I'll see what season 3 is like.
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Shooting Stars! - This is a goofy shoot-em-up in which you ride a hoverboard and fire lasers at various celebrities and use memes for powerups; I played (and loved) the Android version of this and totally recommend it.

Nyan Cat: Lost In Space - A delightful 2D platformer runner game featuring a decade-old meme. I suspect most people would find it annoying, as it’s repetitive as hell. I rather enjoyed it.

Fort Meow - Build a furniture fort to repel flying cats so you can read in piece. It’s somewhere between a puzzle game and a pseudo-tower defense game, as you try to arrange piles of chairs and mattresses in the right order so that the cats get deflected, rather than landing in your lap.

The Purring Quest - Short, purrfectly respectable platformer with a story that's trying to be Up, except you play the broken-hearted old man’s cat. It’s fine, nothing special.

MouseCraft - A Lemmings-like puzzle game in which Dr. Schrodinger (the alien cat) must get mice to cheese by rearranging blocks. Credit for a solid tutorial, but it didn’t win me for long.

Pix the Cat - An arcade-style action/puzzle game that plays like a combination of Pac-Man and Snakes. You need to collect eggs, which become ducklings, which you much then deposit into nests, without running into ghosts or your tail. (I also had to manually copy DLL files from other games to get it to run. Oy, Windows.)

Beyond Eyes - An “artistic” exploration game in which a blind girl goes searching for her lost cat. It's absolutely beautiful—the watercolor world draws itself as you get close enough to hear or feel it, and reacts to the girl's fears with environmental effects. That said, the entire game is just slowly walking around trying to figure out where to go, and the scenery gets awfully repetitive very quickly. I'd love to see the “drawing the map on whitespace” graphical effect in a game that's more of a game.

Hot Tin Roof: The Cat That Wore A Fedora - An action/Puzzle/detective story starring a “Blockian” detective and a sarcastic cat. Very “satirical noir.” Cute concept, clearly a lot of work went into it, but it didn't interest me.

Samudai - A co-op 2D arena fighter played as cat-samurai. Meh?

Cat on a Diet was also in this bundle, but it would not run and I wasn’t interested enough to fight with it.

Overall: There’s a lot of “there’s nothing super-special here, but they’re perfectly fine examples of their genres that happen to revolve around cats.”
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You're a humble lad living in a humble village with your grandmother. There's a mysterious shrine in the caves behind the village, but nobody cares much about that. Then, after you go to the big city to find work, your home village is destroyed by a warmongering empire, and emissaries of a strange cult spirit you away and reveal what the shrine already knew: You're the heir to an ancient power that might save the world.

Read more... )

Overall: A perfectly respectable 10-hour jrpg. The story is fun once you get past the terrible translation and the difficulty level is generally just right. Upper-tier KEMCO game.
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We checked out the new 99 Ranch Asian grocery store that replaced the Pathmark near our old apartment, and among other things (so many different types of dumplings and noodles and I am super-excited), they had preserved duck eggs, also known as "century eggs". I had never had these before, though I'd heard about them and that they were an acquired taste. But I never back down from weird food.

...Yeah, I have not acquired this taste. You know, when you have leftover roast turkey in a tupperware and the juice kinda turns into a jelly in the fridge? That's what the white of the egg looked and tasted like. Turkey jelly. The yolk, on the other hand, was blackish-green and while the texture was very much that of a soft-boiled egg, the taste was "egg with sulfury, smoky and vaguely meaty overtones." Which was very much not the taste I expect from soft egg-textured things, and the color didn't help.

Short summary: I'd eat them if I had to, but I'm not buying them again.
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Following the apparent death of Captain America, we follow post-war Peggy Carter as she battles sexism and attempts to retrieve a bunch of Howard Stark's inventions that have been stolen and have been appearing on the black market. With the help of Stark's butler Jarvis, she has to outwit both the crooks and her own bosses.

Read more... )

Overall: This was fun. I’ll probably watch the other season at some point. I think my only issue is, well, I like heroes with superpowers. That’s just me.
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So, it occurred to me that I've played a lot of KEMCO's Android jrpg fare in the last few years, and I should probably try to actually look at the details and try to summarize it.

I have played 31 KEMCO-published games (25 to completion), virtually all of which cost me $1 or were free. That's on the order of 270+ hours of gameplay for around $25. Completed games average around 11 hours each, and Adventure Bar Story was the only one to crack the 20-hour mark.

KEMCO publishes games from four major developers, and though they're all retro-jrpgs, they each have their own style and evolution, which I've conflated in some places and becomes clearer as I've played more of their games.

EXE-Create made the Asdivine and Alphadia series, as well as the contents of the second KEMCO Humble Bundle (Fanatic Earth, Illusion of 'Phalcia, Journey to Kreisia, Revenant Saga). Their games tend to be longer, have multiple difficulty levels, rely less on IAP, and have the best translations. That said, their characters tend to be identical and the plot sequences, sidequests and worldbuilding don't change much from game to game. They have been steadily improving; I should probably try a few of their most recent offerings.

Hit-Point tends more towards games with monster companions and a variety of ways to grind. Several of their offerings (Crystareino, Justice Chronicles) were on Amazon Underground and I bought several others in their holiday sale (Soul of Deva, Chronus Arc). If you need to grind for materials to craft weapons, it's a Hit-Point game. On the other hand, they're most likely to to put actual puzzles into the dungeons. Their IAP is usually there to reduce grinding time. A bunch of their games were in the Humble KEMCO x HyperDevBox bundle, so it'll be interesting to see how those function without IAP.

Magitec tries the hardest to get creative with their plots, often to the point of cramming in too many twists. They also had a bunch of Amazon Underground games (Grace of Letoile, Soul Historica, Dead Dragons) and a bunch I got in the holiday sale (Covenant of Solitude, Chrome Wolf, Shelterra the Skyworld). They tend to go in for class systems, mission-based plot sequences, and very standard space-filling dungeons that have the same half-dozen styles (take the long way around to hit a switch; one-way doors/traps; sliding ice/walkways; damage floors you need items to avoid, etc). They'll often have cool stuff in their IAP, though sometimes it breaks the game more than others.

WorldWideSoftware provided the first KEMCO Humble Bundle (Eclipse of Illusion, Aeon Avenger, Fortuna Magus, Silver Nornir, Symphony of the Origin, Eve of the Genesis). They're most likely to hide story content behind IAP (if you aren't playing a Humble version), and their translations are sometimes rocky. They've gotten better at designing dungeons in later games, but it's not hard to improve from three open screens with two arrangements of enemies, which was the standard in their earliest offerings.

I suspect I'll continue to play games from a variety of the developers, but I'll likely seek out the WorldWideSoftware or later EXE-Create ones when I next go looking, unless I'm really in the mood for a decent plot and willing to handle the Magitec style to get it.
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A Bird Story - A virtually wordless tale told in RPGMaker, by the same developer as To the Moon. It's not a game so much as an interactive story, and it's clearly trying to be “art”. Though it's a short and cute little tale of a lonely, imaginative boy making friends with a bird, I think I preferred To the Moon for its much greater depth.

Gone Home - Katie arrives home after a year in Europe to find that the door is locked and her family is gone. First-person exploration of the giant, creepy house tells the story, and it doesn't turn out how you might expect. I quite enjoyed this; I found that the story played out reasonably well and the game didn't outstay its welcome or throw up any ridiculous barriers.

Eternal Senia - An action-rpg made with RPGMaker, that was an “impulse play” because it was free on Steam. The battle system is similar to the early Ys games, where you're mostly trying to ram enemies before their projectiles hit you. The engrish is pretty terrible. But there are some decent puzzles and a nice progression—this was clearly someone's labor of love.

Amnesia: A Machine For Pigs – Mithrigil recommended this to me because I like puzzle games and horror exploration games. I'll admit, I was hoping for a bit more "point and click adventure" and a bit less "first-person stumble around and get killed." You seem to be playing an amnesiac man--a butcher-turned-investor, perhaps?--who is searching the mansion house for his children. This house makes the hotel from The Shining seem tiny, mind you. The paintings are one-way viewing portals from the secret passages. The desk drawers and cabinets (and there are many) are all full of bottles. There might be a deep mystery here, but it’s too big for my patience and there’s too much actual danger for my skills.

Goat Simulator - It is everything that I heard it was, and more. You play an immortal, incredibly strong goat and can roam the world smashing and jumping on whatever you want. The physics take "ragdoll" to new heights (people flop around in the most absurd ways). The design philosophy was clearly "if it doesn't crash the game, leave it in." It also qualifies as "a game for the whole family", in that ARR was delighted to watch me jump around smashing stuff,* and Jethrien provided color commentary. There are actually a surprising number of things to find and things you can unlock--I had kind of expected it to be stupidly simple, but for a glitch-filled bunch of craziness it's shockingly deep. Oh, and despite all the things that didn't back up on the Steam servers when my computer crashed? My saves for this bug-ridden monstrosity were just fine. It got old after a while, but I had lots of fun with this.

Besiege - A construction-set puzzle game of absurd destruction. Each stage has a goal, and you need to assemble a siege weapon from an assortment of generic parts to accomplish it. Of course, that's never as easy as you might hope, because you can't take for granted things like “steering” or “aiming.” I suspect I was “really” suppose to destroy a house on the other side of a wall by using a catapult, but I opted to build a crappy makeshift airplane and crash that into the house instead. This is still in Early Access, so I'll likely want to revisit it once the later stages and features are implemented.

Quote: “It's okay; I'm a goat.”
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Barry Allen makes terrible life choices and breaks space-time. Following time-travelling to finally save his mother, Barry discovers that this didn’t actually make the world better, and even after he “fixes” it, subtle changes have infected the reality he knew. And elements from the “Flashpoint” timeline start bleeding over, as well.

Read more... )

Overall: The season was uneven, with some bits I really enjoyed and some that were kinda dumb; and the overall arc got tiring by the end. But I still like the show and I'm still on the hook for the next season.
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You live on a floating continent that's about to fall to the demon-infested world below. A princess and her stuck-up bodyguard hire you, a low-class treasure hunter, to find the magic stones that can save the world. Hmm...this actually sounds really familiar.

Read more... )

Overall: Short and by-the-numbers KEMCO/Megitek jrpg; the challenge level was reasonable and it didn't outstay its welcome. Not bad, but nothing amazing.
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”A roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them.”

Read more... )

Overall: This is a very cute system clearly streamlined towards a certain type of game, and I do look forward to trying it out at some point, though that may be a while.
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In Wallachia in the 1400s, the vampire Vlad Dracula Tepes is incited to bring down the wrath of his dark forces on the country. Fortunately, the Belmont family is well-versed in fighting this sort of thing. The plot is very loosely based on the events of Castlevania III for the NES, starring Trevor Belmont, who is later joined by Sypha Belnades and Alucard.

Read more... )

Overall: The four half-hour episodes in the first season feel more like a teaser miniseries, testing the waters for something much larger. If you've felt the urge for a hard-R rated version of an NES game, give it a test run; but know that you're not getting much literary value.
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Kruz is an Imperial soldier that has uncovered a lie behind a mission to suppress the Rebel Army. Continuing the legacy of a fallen comrade, he defects from the Imperial Army and joins the Freedom Fighters. Kruz is devoted to fighting battles where the ideals and pride of a nation and its people are on the line...

Read more... )

Overall: The thing is, this developer's (Magitec) dungeons tend to be uncreative and tedious; mostly excuses to fight very repetitive random battles with virtually no puzzles or interesting hazards. (Or even interesting scenery.) Combined with the tank battles being disincentivised and the plot being another fantasy racism retread, I just lost interest in playing it. Ah, well, I got my dollar's worth.


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